Animatic
An experimental pipeline that takes a front-facing 2D character image and returns a simple textured mesh with an armature.

The challenge
Getting from an image to something that can be inspected in a 3D viewer involves several separate steps. This project explores connecting those steps in one browser flow.
What I built
- An image upload flow connected to a machine learning backend.
- 2D keypoint prediction followed by simple mesh and armature generation.
- GLB output, browser preview, and recent-file storage with IndexedDB.
The result
An end-to-end experiment that produces a rigged GLB from a suitable character image.